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Under the Lantern

Set in 1930s war-torn China, the game follows Ann, a 12-year-old girl navigating family strug-
gles amid war. Built on historical research, it highlights wartime social challenges through puz-
zles and interactions with NPC and the environments, delivering a compelling anti-war message.

Early visuals were developed in Procreate and Photoshop. Created a 3D scene in Maya, model-
ing pre- and post-war conditions to amplify environmental storytelling.

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