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Remember when
Remember When is an independently developed narrative-driven puzzle game concept that explores trauma and mental health through empathy-based interaction and visual metaphor. Set within a crayon-textured memory world, the project focuses on how puzzle mechanics and visual language can communicate emotional states and family dynamics without relying on explicit exposition.
I developed visual assets and gameplay mockups, iterating on puzzle concepts to better support narrative pacing and emotional engagement. The project also includes an animated ending sequence created, designed to provide emotional resolution and reinforce the game’s thematic arc.












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