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Remember when
Inspired by my personal experience with hereditary bipolar disorder, I created this narrative-dri-
ven puzzle game to explore trauma’s impact on mental health. Remember When follows Lin, the
protagonist, navigating memories in a crayon-textured world. Through empathy-driven puzzles,
the game depicts family dynamics and internal struggles of trauma survivors. I developed art as-
sets and mockups in Procreate and Photoshop, refining puzzle mechanics to deepen engagement
with the narrative. Animated the ending sequence with Premiere to convey emotional resolution.












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