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A little Crab minion

For this project, I worked across retopology, mesh preparation, rigging, skinning, animation, and Unreal implementation, building and refining the character from Maya all the way into the final gameplay environment.

Final Result:

Retopology:

topo before.png

Before retopology

topo gif.gif

Rigging:

rigging gif.gif

Skinning:

skining.png

After retopology

Animation:

Anima1 gif.gif
anima2 gif.gif
anima3 gif.gif
anima4 gif.gif

Unreal Implementation:

engine1.png
engine2.png

UV Mapping & Texture:

uv texture.png
material.png
texture.png
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