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A little Crab minion
For this project, I worked across retopology, mesh preparation, rigging, skinning, animation, and Unreal implementation, building and refining the character from Maya all the way into the final gameplay environment.
Final Result:
Retopology:

Before retopology

Rigging:

Skinning:

After retopology
Animation:




Unreal Implementation:


UV Mapping & Texture:



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